Utilized 3D modeling, lookdev, lighting, and photoshop.

 Raya and the Last Dragon (2021)

I was the Set Extension Supervisor for Raya and the Last Dragon. My responsibilities were to do early visdev environment explorations, build 3D sets to pass on to my artist, manage a team of artists and complete my share of set extension shots.

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Early concept. (Maya and Photoshop.)

Set extension painting that covers a 180 degree camera move.

Designed using houdini heightfield terrain builder.

Final Lookdev.

Maya and Houdini.

Foreground grass created by Larry Wu. Dragon modeled by John Aquino. Camera by Juan Hernandez. Set extension begins right after the two characters.

Final set extension projection painting. Lookdev, Lighting, and final paint detail in Photoshop.

Environment concept exploration.

Set extension starts right after the foreground ledge.

All set extension except the characters.